NAVIGATING PRIVACY BOUNDARIES BY INTERNATIONAL ONLINE GAMING PLAYERS

Authors

  • Sofiari Ananda University of Sumatera Utara Author
  • Nur Fitriyani Saputri Universitas Sumatera Utara Translator

DOI:

https://doi.org/10.70489/4d217r60

Keywords:

Online gaming, Privacy boundaries, Intimacy negotiation, Self-disclosure, Intercultural communication

Abstract

This article examines how international online gaming players navigate privacy boundaries in digital interaction, with particular attention to intimacy negotiation across cultural contexts. Using participant observation and autoethnography, the researcher immersed as a player in multiplayer games, joined guilds, and conducted interviews via in-game chat and external platforms. Findings reveal that privacy boundaries are managed through layered self- disclosure, reliance on game affordances such as guild and party systems, and the strategic migration of communication to platforms like Discord and WhatsApp. Cross-cultural differences are also evident: Indonesian players tended to be more cautious and gradual in disclosure, while Western players were more direct in revealing personal information. The study contributes to Communication Privacy Management (CPM) scholarship by highlighting the role of intercultural dynamics in digital intimacy and underscores the fragility of online relationships, which can be both rapidly formed and easily dissolved.

References

Adams, P. C. (2024). The intimate politics of everyday digital practices: Entangling and disentangling. Political Geography, 111, 103091.

Creswell, J. W. (2021). A concise introduction to mixed methods research. SAGE publications.

Durand, M., Lamotte, O., & Thomas, M. (2024). The individual nature of cultural friction in cross-border M&As: exploring the role of face when working with Asian counterparts. Journal of Asia Business Studies, 18(4), 946–963.

Erstad, O., & Silseth, K. (2023). Rethinking the boundaries of learning in a digital age. In Learning, Media and Technology (Vol. 48, Issue 4, pp. 557–565). Taylor & Francis.

Ginting, L. D. C. U., Nasution, V. A., Suhendar, A., Nasution, A. R., & Ramadhan, A. R. (2023). Women in the Public Sphere: Gender Equality in Islamic Theology.

Hoffman, S. (2024). The impact of sexual harassment on women’s health and well‐being: A case for studying the casino gaming industry. Sociology Compass, 18(1), e13163.

Hosky, A. M. W., & Wibowo, T. O. (2023). Group communication process between mobile legend game players in pendekar esports community. Sibatik Journal: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan, 2(9), 2791–2802.

Jaidka, K., Ahuja, H., & Ng, L. H. X. (2024). It takes two to negotiate: Modeling social exchange in online multiplayer games. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1), 1–22.

Kayas, O. G., Matikonis, K., Cranmer, E. E., & Campos, J. P. (2024). Socially negotiating privacy boundaries and academic identities. Studies in Higher Education, 49(7), 1241–1252.

Korkmazer, B., De Ridder, S., & Van Bauwel, S. (2022). Gender, culture and morality: A case study of young people’s negotiations of sexual intimacy online. Catalan Journal of Communication & Cultural Studies, 14(1), 3–21.

Laoebela, B. A., Bunga, G. A., Mayasari, N., & Sagena, U. (2023). Impact of internet culture on indonesian values and moral decision making. Journal of Digital Law and Policy, 2(2), 53–62.

Lomas, T., Diego-Rosell, P., Shiba, K., Standridge, P., Lee, M. T., Case, B., Lai, A. Y., & VanderWeele, T. J. (2023). Complexifying individualism versus collectivism and west versus east: Exploring global diversity in perspectives on self and other in the Gallup World Poll. Journal of Cross-Cultural Psychology, 54(1), 61–89.

Melzner, J., Bonezzi, A., & Meyvis, T. (2023). Information disclosure in the era of voice technology. Journal of Marketing, 87(4), 491–509.

Molina, J. L., Tubaro, P., Casilli, A., & Santos-Ortega, A. (2023). Research ethics in the age of digital platforms. Science and Engineering Ethics, 29(3), 17.

Oguine, O. C., Anuyah, O., Agha, Z., Melgarez, I., Alvarado Garcia, A., & Badillo-Urquiola, K. (2025). Online safety for all: Sociocultural insights from a systematic review of youth online safety in the global south. Proceedings of the ACM on Human-Computer Interaction, 9(7), 1–30.

Orel, M. (2024). Autoethnography in the modern workplace: a reflexive journey. Journal of Organizational Ethnography, 13(2), 144–160.

Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L. (2022). Esports scholarship review: Synthesis, contributions, and future research. Journal of Sport Management, 36(3), 228–239.

Rautalahti, H., Ma, R., Bourdoucen, A., Wang, Y., & Lindqvist, J. (2025). Fluid Roles for Close-Knit Gaming: Households Playing Digital Games. Proceedings of the ACM on Human-Computer Interaction, 9(6), 695–729.

Schlunegger, M. C., Zumstein-Shaha, M., & Palm, R. (2024). Methodologic and data-analysis triangulation in case studies: A scoping review. Western Journal of Nursing Research, 46(8), 611–622.

Simon, J. P. (2020). The global internet market (s): a reconstruction of the views of the industry. Digital Policy, Regulation and Governance, 22(2), 109–133.

Spalart, P. R., & Dodd, M. S. (2024). Theory and simulations of confined periodic turbulence. Journal of Turbulence, 25(4–6), 145–156.

Spišák, S. (2025). Sonic Intimacies and Digital Boundary Work: Navigating Privacy, Voice and Connection Among Finnish Youth. Social Media+ Society, 11(3), 20563051251359492.

Suhendar, A., Syam, A. M., & Ritonga, A. R. (2023). Efektivitas Instagram Sebagai Ruang Motivasi Hijrah Mahasiswa IAIN Lhokseumawe. KomunikA, 19(02), 12–20.

Terason, S., & Pahasing, B. (2025). Digital nationalism: analyzing the role of sports in Thai identity through social media. Cogent Social Sciences, 11(1), 2480171.

Wang, Y., Zheng, D., & Fang, Y. (2024). Public information sharing in enterprise social networks: a communication privacy management perspective. Internet Research, 34(2), 610–630.

Yip, S. Y. (2024). Positionality and reflexivity: negotiating insider-outsider positions within and across cultures. International Journal of Research & Method in Education, 47(3), 222–232.

Zendle, D., Flick, C., Halgarth, D., Ballou, N., Demediuk, S., & Drachen, A. (2023). Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data. Scientific Reports, 13(1), 386.

Zervas, K., & Maronitis, K. (2025). Digital bonds: A gamers’ perspective on the role of online gaming communities in fostering social interaction and identity. International Review for the Sociology of Sport, 10126902251349296.

Zhao, Z. (2024). Being prescribed to perform romance? Game platform as a place for romantic relationship practice. International Journal of Communication, 18, 21.

Downloads

Published

2025-11-30

Issue

Section

Articles

How to Cite

NAVIGATING PRIVACY BOUNDARIES BY INTERNATIONAL ONLINE GAMING PLAYERS. (2025). OPINI: Journal of Communication and Social Science, 2(3), 195-206. https://doi.org/10.70489/4d217r60